LUMA 2021 – Firefly by Light Harvest Studio

Firefly by Light Harvest Studio is presented by the City of Binghamton at LUMA 2021. LUMA 2021 is proudly presented by IBM Exclusive projection technology provided by Panasonic Media servers by Showsage and Dataton Watchout 10x 20k lumen Pansonic laser…

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Firefly by Light Harvest Studio is presented by the City of Binghamton at LUMA 2021.

LUMA 2021 is proudly presented by IBM

Exclusive projection technology provided by Panasonic

Media servers by Showsage and Dataton Watchout

10x 20k lumen Pansonic laser projectors. 200,000 lumens; Firefly by Light Harvest Studio was mapped and projected live Sept 10-11th at the LUMA Projection Festival 2021 on the historical former Binghamton city hall building.

There are times when cities are defeated by darkness, quiet in the night.

Structures that long shed any memory of human touch.
Chard crucibles of culture, slowly disintegrating over countless years of abandonment.

But once in a while, darkness brings a visitor. 
The firefly –  a light of consciousness that ignites the world 

This is a journey we all take, as we all will eventually lose what is familiar to us, we will be forced to redefine our idea of who we are

Our light will shine on those discoveries, and reveal new worlds that have been hidden in the darkness.

Today it feels like we are being asked to know all, to see all, and for all mysteries to be revealed simultaneously in our hyper connected awareness.

The journey of the Firefly reminds us, we are all just single points of light – traveling through darkness, illuminating one mystery at a time. 

Technical Notes:

For this architectural video mapping project Light Harvest  created the entire animation in the Unreal Engine from Epic Games.

The entire Firefly project was constructed as a playable video game environment, with the main character movement being performed and recorded in real time by the director, Ryan Uzilevsky.

Light Harvest also brought on Audio Visual artist Brett Bolton for a collaborative ending scene where the building’s architecture was directly linked to his live instruments and real time Notch animations, so Brett essentially could trigger the buildings visual animation from within his Ableton driven keyboard and drum setup.
The audience will see the building react to live manipulations of sound, color, and geometric animation moving in perfect harmony, all being interlinked.
 
Written and Directed by:
Ryan Uzilevsky

Sound Design by:
Brandon Wollcot

Visual Effects Supervisor:
Oliver Davies

Special Audio Visual Performance by:
Brett Bolton

World Building:
Kevin Peter He
Ryan Uzilevsky
Alex Allaux
Chetan Bizwas

3D Modeling:
Alex Allaux

Concept Artists:
Alex Allaux
Dayno

Motion Capture Tech:
Todd Bryant
Oliver Davies

Unreal Engine Developer:
Oliver Davies
Todd Bryant

Lighting, Texture, and Animation:
Oliver Davies

Story and Art Direction:
Ryan Uzilevsky

Motion Capture Performer:
Ryan Uzilevsky

Master Compositing and Editing:
Ryan Uzievsky

Color Correction:
Tice Lerner

Executive Producers:
Tice Lerner
Joshua Bernard

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